This OSRS raid guide from the Infernal clan covers Theatre of Blood (ToB) 4-man intermediate runs. Gear, inventory, and role suggestions for sub-15 minute ToB runs (GM time), around 15–20m gp/h.
Overview
Rooms: The Maiden of Sugadinti, Pestilent Bloat, Nylocas Vasilias, Sotetseg, Xarpus, Verzik Vitur
Divine super combat, prayer regen, range pot. Karambwan, anglerfish. Regular range pot so it ticks down (not 112 to 99 in 1t). Heart brought for Mage roles to use during raid.
The Maiden of Sugadinti
• South Mage: Start room. TBow hit on Accurate, Ralos spec, backup Ralos or Accurate TBow, TBow on Rapid for remainder • TBow from max range, switch to Mage gear below 75% • Freeze S1 delay 1t, freeze S2/N1,2,3,4 — Nmage ask for help if late • TBow from range, switch to Mage gear below 55% • Freeze S1,2/N1,2,3,4 • Scythe S1 once/twice. North ZCB (surge pot) before 30s • TBow from range, switch to Mage gear below 35% • Freeze S1,2/N1,2,3,4 • South Mage ZCB spec while running in (surge pot if needed), switch to Ultor • Scythe until dead
• Range DPS: SBS ready for Thralls outside. TBow hit on Rapid, then Maul. Care to not get drained, report SCB if you do. Scythe through 70s, casting SBS and death charge between attacks. Scythe 50s S1 once, sip Range pot if not 112. Chin clump until perish/low. ZCB Spec (shouldn't need surge if double death charge). Scythe until dead. • Melee DPS: SBS ready for Thralls outside. TBow hit on Rapid, then Maul. Care to not get drained. Scythe through 70s, casting SBS and death charge between hits. 50s Scythe Maiden, N1 once. Dinh spec clump, hit big. Scythe until dead. Surge pot for spec after 30s. Claw or chally depending on spec and if death charge procced.
• South Mage starts room. First in drive-by BGS, backup if <30 • Insta-enter if going clockwise/left/south • Wait 1t if going anti-clockwise/right/north • 5 Scythe, Chally spec • DPS: Wait until Bloat far side, then enter • Chally, 4 Scythe, Chally if on time • Chally, Claw scratch, 3 Scythe, Chally if slightly late • Chally, 3 Scythe, Chally if you should be benched • Prioritise tanking stomp over flinching • Drop Salves, buy 1 Prayer, 2–3 Sharks. Melee DPS buy 1 Stamina if low agility
Nylo is the hardest room to master. Read the rotation for your role in the link above.
Boss specs: Tank off-prayer venges if >80hp • Melee DPS: Claw -> Surge -> ZCB • Range DPS: Claw -> Surge -> ZCB • South Mage: BGS -> Surge -> ZCB • North Mage: Claw -> Surge -> ZCB
Sotetseg
• Generally, your corner in Sotetseg is also your corner for Xarpus and Verzik P2 Spec order: • Phase 1 — Melee DPS, North Mage • Phase 2 — Melee DPS, Range DPS • Phase 3 — North Mage, Range DPS • South Mage backup all phases, ZCB/Claw P3 if no backup needed • Use leftover sharks and Phoenix necklace to tank off-prayer venges • Share 1st ball • Delay 1t if middle maze, 2–3t if left or right maze • Use maze to eat hard food/equip spec weapons • Drop Prayer potions, Guthix rest, Phoenix necklace • Buy 3 Brews, 2 Restores, fill up on hard food
Xarpus
• Spec order: • South Mage: Scy -> BGS -> BGS • North Mage: Maul -> Scy -> Scy, claw spec at screech • Range DPS: Maul -> Scy -> Scy, backup BGS if >15 defence, otherwise claw spec at screech • Melee DPS: Maul -> BGS • Get off Claw specs on Screech • Either DPS role pick up Dawnbringer
Verzik Vitur
Phase 1: • Drop 1–2 Brews and Restores near centre before starting • Nmage and MDPS equip Lightbearer before P1 start • Use chart (similar to 112 but faster)
Phase 2
• Spread out, east and west. Start Protect Range and Piety • Confident in Scythe Walking. Do not stand under Verzik • MDPS and RDPS cast DC for purples • At 35% hp Verzik spawns two Nylocas Matomenos • Stop attacking to prevent healing, swap to pray mage • Heal up before Phase 3
• Verzik uses all 3 attack styles. Tank ensures she doesn't Melee team or move much • 4 auto-attacks before cycling: Nylocas > Webs > Yellow Orbs > Green Ball • Nylocas: similar to P2, Boak tiles • Webs: Verzik paths to middle. Stand south and path clockwise, Scythe once per side • Yellows: charged orb at players. Coordinate which yellow spot is yours. Heal/restore while invulnerable • Green Orb: target one player. Bounce if no Tornadoes, tank if out — heal above 80hp
• At 20% hp Verzik enrages — autos speed to 5t, summon Purple Tornado per player • Purple Tornado: avoid at all costs. 50% current hp damage, heals Verzik 3x damage taken • Dump Claw and Chally specs to end fight quickly
Thanks to Pvkk for the basis, BloodyMurder, Sani, StatueLeft, 69th Brother for updates, TzCal for formatting.